
XDS Podcast
Interested in gaining knowledge and expertise in the games industry? This podcast explores the latest insights into external development in the areas of Art, Co-development, Audio, QA, and Localization across all platforms. Each episode features conversations with industry leaders who are shaping the future of video game development. Published monthly.
External Development Summit (XDS) is the only annual, international games industry event with a primary focus on external development for art, animation, audio, software engineering, QA, and localization.
XDS Podcast
XDS24 | Best Practices in Co-Development: Lessons Learned the Hard Way
In this live recording from their XDS24 presentation, Jay Arrera, Production Director at Pipeworks (Developer), and Jay Minn, Senior Technical Producer at Wizards of the Coast (Publisher), share what worked—and what didn’t—in their recent collaboration on Magic: Spellslingers and throughout their careers.
Stay tuned after the presentation as Philip Dennison, Senior Outsourcing Producer Psyonix and XDS Advisory Committee Member, joins the Jays for a deeper dive in the Q&A session.
In this episode, Jay & Jay cover:
- A framework for setting up co-dev projects for success (without starting a war)
- How Producers from Developers and Publishers can work together, not against each other
- Practical tips for encouraging collaboration across Engineering, Art, Design, and QA teams
- Hilarious, anonymized examples of what happens when people don’t play nice
Podcast episode presented by Mineloader Studios
Connect with us!
Email us at info@xdsummit.com
Join us LinkedIn
Subscribe to our YouTube channel
Follow us instagram @xdsummit
Visit our XDS website to learn more.
XDS Spark
Learn about our new B2B platform for creative industries.
Thanks for listening!